High Rise: The UltraPlastic Edition

Created by Gil Hova

The tabletop board game about construction and corruption, now with gorgeous plastic buildings

Latest Updates from Our Project:

Cards being charged on Wednesday!
8 days ago – Mon, Oct 18, 2021 at 10:51:48 PM

Hello High Rise backer,

First off: if you have not added any add-ons or pre-orders in BackerKit, you can disregard this message!

I've set BackerKit to lock orders today. That means that in 48 hours, your card will be charged for any add-ons or pre-orders you made in BackerKit. Again, if you have not made any add-ons or pre-orders in BackerKit, you will not be charged!

This is an excellent time to check your BackerKit status and make sure you're getting what you expect.

Things are finally moving again, thank goodness!

A one-year anniversary, and charging BackerKit cards soon!
14 days ago – Tue, Oct 12, 2021 at 09:29:33 PM

Hello High Rise backer!

It’s a strange anniversary today - one year ago, this project funded!

I never thought there’d be such an intense shipping crisis only a few months later. No one did! It’s been a tough time in the industry.

But I have some long-awaited good news! We’re going to move forward this week with starting manufacturing on High Rise. I really appreciate your patience during this long hibernation as we figured out a path through this shipping crisis.

Our manufacturer currently has a lead time of several months. Pressing the button now will mean that we will ship around April of 2022. That’s a long time, but it kind of works in our favor; my educated guess, based on everything I’m seeing, is that shipping prices will be stable by then, if not a bit lower.

For the next bit, I want to make it clear: the following only applies to the folks who pledged additional funds in BackerKit through pre-orders or add-ons. If you did not add any funds through BackerKit, this does not apply to you, and you can skip the next two paragraphs!!

I am going to charge BackerKit cards next week, on Monday October 18. That’s earlier than I wanted, but it’s going to help give us a little financial breathing room over the next few months! As you can imagine, the shipping crisis has played havoc with the entire industry, and running cards now will mean that things can run smoothly up to, and past, when it comes time to ship the games.

Once again: if you have not added any funds in BackerKit, you will not be charged. This only applies to people who added funds in BackerKit.

Last reminder: the best way to get in touch with me is email - info (at) formalferretgames (dot) com. I'm a bit slower at answering KS messages and comments!

I’m really excited about this game finally moving again! It’s been a pretty awful year - okay, an awful couple of years, really. But we’re getting closer now, finally!

A brief update - things are moving!
21 days ago – Wed, Oct 06, 2021 at 10:27:11 AM

Hi High Rise backer!

It's been awhile, but I wanted to let you know that there's finally movement on the High Rise front.

I'm in touch with my shipping company as we try to determine if we have a good shipping window coming up, where the price of containers will be stable (if not cheap) and where they would be shipped relatively quickly. Right now, we're looking at March, which means we would start manufacturing in the next couple of months or so.

I know this is a short update, but really, there isn't much more to report right now. I'll have more news in the next week or two, but for now, sit tight; things are moving. This shipping crisis hasn't been easy to manage, but hopefully we're going to work our way through it soon!

Officially delayed (boo), but the plastic pieces are turning out GREAT (yay)
3 months ago – Mon, Jul 19, 2021 at 09:07:19 AM

Hi High Rise backer!

So, first off: I've officially made the call to delay the start of production from July to October. I don't want to manufacture a bunch of games that are just going to sit around in a warehouse, or get trucked from port to port and likely get lost. 

Note that the factory has a lead time of several months, so this means the games wouldn't actually be ready to ship until  March 2022.

Container prices are still ridiculous and still going up, so delaying the print means that we can hold out a lot more easily. Prices are not expected to drop until mid-2022, so it's possible that come October, we may delay a bit longer. But I'll make that call when we get there.

I know it stinks; I really wanted the games to be available this year! But I also want to keep making games, so this is really more a matter of survival.  Still, in a very real way, we're lucky, because at least we don't have the games made yet; many publishers have games that they can't move across the water, at least, not without spending their whole profit margin. So we're in a position to weather this snarl better than most.

The downside, of course, is that whether we wait to print or we print now, we have to wait a few more months for our games.

Let's shift to some good news: I got to play with the UltraPlastic buildings for the first time, and they are AMAZING!

There was a brief bit of drama around these too; the proof for the buildings came to me during the whole Hospitalization Crisis last year, and I didn't check it as thoroughly as a should've. So the mold was made, but with a big error: the tops of the player cappers that were supposed to hold the building height markers were filled in! Oh no!

Thankfully, Panda employs some Very Smart People, and they were able to fix my oversight. The mold has been adjusted, and the player cappers will now hold the height markers. Phew!

Here are some photos from our play session.  I printed out height markers, but I made them too large! The real height markers will be about half the size. Their colors are also inverted from how they will look in the final version; that's just to save printer toner. And of course, we placed the height markers down on the board because we couldn't put them in the buildings yet.

That said, LOOKIT THIS

One thing that the pandemic has taught me is how important it is to keep our "eyes on the prize." It's amazing how few chances I got to play High Rise. It's so easy to forget the charge we get from playing games in-person. I'm so proud of this game, and how well it's come out.

So all of this is a delay, but it's not a stop. Our games are coming! They're just taking, let's call it the "scenic route."

One last thing: if you want a fast answer from me, please email me at info (at) formalferretgames (dot) com. I have a big queue of Kickstarter messages I need to get through, so if you want to jump the queue, do it that way.

There likely won't be a whole lot of news for the next couple of months while we wait out the shipping snarl. But I'll send an update as soon as I have something to report!

Wood bits update, and keeping an eye on shipping...
4 months ago – Fri, Jun 18, 2021 at 02:19:04 PM

Hi High Rise backer!

Thank you so much for your feedback about the wood bits! 

In the end, you voted OVERWHELMINGLY for helicopter and yacht over the four cars:

Additionally, I got a bunch of really helpful comments that helped come to this mix of bits. The set will have the following vehicles in the following colors:

  • White yacht
  • Yellow helicopter
  • Blue limo
  • Red sports car

Thank you as always for your excellent feedback!

A shipping update

We're getting closer to shipping, but there's some metaphorical "heavy weather" on the horizon. The global shipping chain is in very bad shape. Many companies are feeling the pinch, but small board game publishers like me, who only ship a couple of times a year are especially affected by this.

There's a confluence of reasons behind this - shortage of workers, containers, and ships, increased demand, and COVID regulations. But apparently, with a lot of goods to ship and not many ways to ship them, only the highest bidders are making it onto the boats. 

The result is an unprecedented 547% (!) change in shipping costs. To make this clear: this means if shipping from the factory the warehouse normally costs $10,000, it would now cost $54,7000. That's like an extra print run in and of itself!

Experts are predicting this chaos to last until mid-2022. We're still a few months away from shipping from the factory, but I wanted to give you all a heads-up: there's a possibility our games may have to wait in a warehouse while we wait for a realistically-priced shipment.  We'll know more as we get closer to manufacturing, but I wanted to put it on your radar now.

And to make this clear: this is a challenge that's presenting itself to not just small board game publishers like me, but to every company that ships internationally. Over the next few months, we'll likely see prices for all sorts of goods (including board games) rise to cover these shipping costs. 

This situation stinks, but my plan right now is, if we are facing an enormous price hike, to wait things out. I have no intention of asking backers for more money to cover increased shipping costs; that seems deeply unfair to me. 

If it looks like the delay would take more than a couple of months (if there is a delay, who knows), I'll take a step back and figure out ways to finance a faster shipment. But we don't have to cross that bridge unless we face it.

Things could be far worse, of course. And it's possible some timely government intervention may help alleviate this by the time we get to shipping. I just want to give you all a heads-up as to what may be coming up the road. 

And I know you all know this, but just to make sure it's clear; many other board game publishers on Kickstarters will be posting updates like this. Please don't give them too much grief. This kind of price hike is unprecedented in the past 40 years; hopefully it comes to a quick resolution.

Anyway, we're still in speculative territory right now; let's see what the next few months hold. I hope everything is good with you, and I'll post another update as we start manufacturing!