High Rise: The UltraPlastic Edition

Created by Gil Hova

The tabletop board game about construction and corruption, now with gorgeous plastic buildings

Latest Updates from Our Project:

Still working on it!
over 1 year ago – Tue, Jan 26, 2021 at 02:43:21 AM

Hi High Rise backer!

I just wanted to let you know that Panda and I have been making progress on the plastic building models. I will have proof copies in the next few weeks; I'll send you photos when I have them.

I know I'm behind with the BackerKit refunds. I hope to get to that soon. Unfortunately, some personal stuff has come up; my partner has been in and out of the hospital with a bad case of pneumonia since November, and most of my time since then has been spent taking care of her.

But we're optimistic that she'll get discharged soon, hopefully later this week or early next week, and I can get back to catching up on everything.

I try to not let personal stuff affect the business, but I figured that with something this important, I should keep you all abreast. I'm still plugging away at High Rise (and my other Formal Ferret projects), and I hope to have more news for you soon!

Sorry for delay! Real life interference
almost 2 years ago – Tue, Dec 22, 2020 at 11:32:37 PM

Hi High Rise backer!

I'm sorry things have been so quiet on this end! I had a family member in the hospital last week, and that took all my attention. I'm just now getting back to my work queue.

I'm still working on catching up on stuff (and the hospital stuff isn't totally over yet, but it's now reduced to a smolder instead of a raging fire), and I'm going to work on answering built-up emails and Kickstarter messages.

But it's not like we haven't been working on the game! I've been working with Panda to finalize our plastic molds. Once I have proofs, I'll take photos and share them with you.

To continue with the timeline, we'll start work on reviewing the rulebook and card/tile text in January, and we'll start working on graphic design for the new tiles.

My next update will be in January; that's probably when we'll have a resolution for the BackerKit credit issue.

Thank you so much for your patience! And I hope you all have the happiest of holidays, and here's to a far more stable 2021.

Two quick notes on Kickstarter/BackerKit add-on issues
almost 2 years ago – Tue, Dec 01, 2020 at 05:39:25 PM

Two quick notes on Kickstarter/BackerKit add-ons:

1) It seems that BackerKit is not recognizing the Extra Tenants 2020 or Wood Bases add-ons. I'm going to work on this issue with BackerKit support when they return to the office tomorrow. Don't worry, you'll get them. :)

2) I'll have credits for shipping overpayments for add-ons ready in a few weeks. 

Thanks for your patience!

BackerKit surveys are sent and the pre-order store is open!
almost 2 years ago – Mon, Nov 30, 2020 at 05:17:36 PM

Hello High Rise backer,

Just a quick update that the BackerKit campaign is now officially launched! You should get your survey email within the next few hours, and the pre-order store is open.

For those of you who are entitled to credit from Kickstarter add-ons, I'll have those for you in a couple of weeks.

Don't forget that you won't have to pay anything in BackerKit unless you order an add-on or pre-order the game (for those who missed the campaign). If all you do in BackerKit is confirm your shipping address, you won't be charged any extra money. 


BackerKit survey tests early next week - full access later next week!
almost 2 years ago – Thu, Nov 19, 2020 at 11:30:19 PM

Hello High Rise backer! Thanks so much for your patience.

In this update, I'm going to go into detail about BackerKit. If you're new to crowdfunding, I'll take a moment to explain what BackerKit is and why it's important.

BackerKit is a pledge manager; it lets you, the backer, do things like change your shipping address, change your pledge, order additional add-ons, or allow people who missed the campaign to pre-order the game. Other pledge managers include CrowdOx (which, interestingly, just announced a merger with BackerKit this week), and the creatively-named Pledge Manager.

In theory, I don't need to use a pledge manager; however, Kickstarter's built-in surveys don't allow backers to change their addresses, and don't allow the modification of pledges. They also let people who whose cards got declined during the campaign re-pledge at a later date.

Note that many campaigns charge shipping fees in the pledge manager these days. This campaign did not. If you do not add anything in BackerKit (like buy add-ons or upgrade your pledge), you will not have to pay any extra money. 

So, where are we with the BackerKit campaign right now? It's currently in review. In a couple of days, I'll test it out with a small percentage of backers. That means that around Monday or so, a few of you will get your BackerKit surveys. After I get feedback from those backers and make necessary tweaks, most of you will get your survey by next Friday. 

If you get your survey and see anything weird, like a shipping cost that's too high or too low, please let me know! 

I ask that you fill out your survey with your address as soon as you can. If you're planning on moving soon, you'll be able to update your address later.

I will likely close pre-orders around August 2021, and lock addresses around September 2021.

One more note: some of you will be getting credits in BackerKit from buying certain combinations of add-ons during the campaign. You're not going to see those credits for a few weeks, but I promise, they are coming soon. I'll probably have them ready by mid-December.

If you have any questions, please don't hesitate to ask!